tag:blogger.com,1999:blog-8497846259593927702.post6896265093592232168..comments2008-10-23T07:11:23.181-07:00Comments on Ocean Horizons: Pathfinding and Map Wrapping rants 2Unknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8497846259593927702.post-34049680872388187722008-10-23T07:11:00.000-07:002008-10-23T07:11:00.000-07:00Changing the ship's movement direction and ori...Changing the ship's movement direction and orientation/facing is easy, though drawing the screen area(viewport) that contains both unwrapped tiles and wrapped tiles will not be a trivial task, the tiles below "MAX Y line" must be left<->right mirrored and flipped vertically by 180 degree's, and the whole screen needs to flipped vertically when the wrapped tiles are greater than unwrapped ones..(ship's movement direction might be relative, but the screen/map orientation has to be absolute) The problem can only be solved by exhaustive trial and error I guess, so I will have to ignore the issue for now =/magick pandahttps://www.blogger.com/profile/14564118704060475168noreply@blogger.comtag:blogger.com,1999:blog-8497846259593927702.post-36085419658049787772008-10-20T20:26:00.000-07:002008-10-20T20:26:00.000-07:00flip the ship directions and leave the map orienta...flip the ship directions and leave the map orientation as it is. e.g. if you go northwards of japan you might arrive at alaska going southwards.Devilhttps://www.blogger.com/profile/07660565983668230197noreply@blogger.com